![]() ![]() Just do a Google search for "video game cease and desist." Whatever the intentions of fans might be, no matter how cool the project looks, despite how many hours they’ve poured into making it, they don’t own the properties they’re riffing on. Eventually, it’s likely to get a scary-sounding letter from a lawyer-aka a cease and desist-from the rights holder, and the project will be forced to shut down. Whenever a fan project gets announced, especially one that garners real attention, a countdown begins. ![]() “There's a giant crater in my mind involving the timeline of events around the C&D because it was pretty devastating,” said combat designer Omari Smith to me recently. But on February 8, 2013, Fighting Is Magic was effectively cancelled, and despite the team’s attempts to find a resolution with Hasbro, the company wasn’t interested. It was long enough for fans to wonder if the lawyers at Hasbro were prepared to turn a blind eye. The fan-driven fighting game building on Hasbro’s kid-centric property, whose hardcore, adult (largely) male fans are affectionately called bronies, began development in the summer of 2011, and for the next year and a half, seemed to face no legal opposition. Them’s Fightin’ Herds’ arrival on Steam late last month is the surprising conclusion of a daunting seven-year journey of fandom. ![]()
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